Arkham Horror ExpansionsArkham Horror Expansion Sets |
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Arkham Horror Games from Fantasy FlightArkham Horror expansions let you add new game elements and elder terrors to your Lovecraftian board game experience. Arkham Horror is the classic Cthulhu board game originally published by Chaosium in 1987, but revised by Fantasy Flight Games in 2005 and 2007. Each version lets you and a group of players take on the role of investigators in the world created by H.P. Lovecraft, moving around the fictional Massachusetts town of Arkham and seeking to stop cultists from raising one of the Old Ones from its sleep. Fantasy Flight Games has released a series of expansions for Arkham Horror in the last few years, which increase the fun and terror of fighting Cthulhu, Yogsothoth, and their kind. The current list of Arkham Horror expansions includes:
Each presents new challenges, along with new skills, encounter cards, and Mythos cards. I'll discuss each expansion in its turn. Arkham Horror: Curse of the Dark Pharaoh - 1st Expansion
Curse of the Dark Pharaoh is a card-based expansion which contains 166 cards you can mix into the original card decks. Included in this expansion are 7 new ally cards, 45 Arkham city cards, 27 gate cards, 4 benefit/detriment cards, 21 new spells, and 18 cards that decree one "barred from a neighborhood". Lovecraft introduced the original story (simply named "Nyarlathotep") this expansion is based on, with an Egyptian exhibit coming to town, and so you also get 22 exhibit item cards, representing the ancient relics from Egypt. Arkham Horror: Dunwich Horror
Dunwich Horror is a large-box expansion, complete with 8 new Arkham Horror investigators and 4 Ancient Ones to fight, as well as 15 item cards and 25 unique items. You also get 21 new spells, 11 new skill cards, 36 Mythos cards, allies, more monster tokens, and more gate cards. This expansion also includes new game mechanics, including the ability to take a train to the town of Dunwich (represented with its own game board). Other rules include an alternate option for when your sanity or stamina is reduced to 0, along with a rule that says sealed gates are no longer permanently sealed. Arkham Horror: The King in Yellow
Arkham Horror: Kingsport Horror
Kingsport introduces players to Guardians, which are the helpful counterparts to the Heralds introduced in The King in Yellow. This offers a powerful new ally in your war with these alien gods and their cultists. Arkham Horror: Black Goat of the Woods
Arkham Horror: Innsmouth Horror
Arkham Horror: The Lurker at the Threshold
The second game element which jumps out about The Lurker at the Threshold expansion is the 24 Dark Pact cards, which represent attempts by the forces of horror to lure investigators into bargains for power. Included are 8 blood pact cards, 8 soul pacts, and 8 bound ally cards. You also get a new herald sheet, 18 new Gate Markers (each with a unique power) to replace the originals, 56 total Investigator cards, and 110 total Ancient One cards. Arkham Horror: Miskatonic Horror
You get expanded card decks for all 7 previous Arkham Horror expansions, including Dunwich locations and horror cards for the Dunwich Horror, similar additions for the Innsmouth Horror, more blight cards for The King in Yellow, and additional relationship cards for The Lurker at the Threshold. The Miskatonic Horror expansion touches on all parts of Arkham Horror, expanding the world of horror for anyone who enjoys the Arkham Horror board game. You can find more information about Arkham Horror expansions here.
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